Crisis Core Final Fantasy VII
by admin on Apr.02, 2010, under PC GAME
Crisis Core Final Fantasy VII.
Favorite episode of many players, the seventh component of the Final Fantasy series is also one that has been the most different spin-off. After a technically stunning movie but hollow screenplay, an action game considered more than average, and an episode on mobile unknown in Europe,Work at Level Up, fans have been spoiled especially in terms of quality … And here comes Crisis Core (CC), who narrates the past allods gold of Final Fantasy VII through the story of Zack, the soldier whose Cloud had kept the memories …
Final Fantasy VII Zero
Zack dans Final Fantasy VII Crisis CoreRather than make a sequel as with Final Fantasy XOr a very hoped remake Final Fantasy VII (FFVII), Square Enix has opted for a prequel that episode. If the side of the business license was enough to scare even the fans, the idea did was no less commendable, the 7th component based heavily on the past of various characters, who could we be told with details. The most interesting character for it was well obviously ZackWhich, although they may not have necessarily understood its importance in FFVIIIs one that allows the dust in the most general possible events that led to the madness Sephiroth…
It all begins when Zack,Joyland cards, Soldier second-class fate of his combat training with Angeal, Soldier first class. It is then left with a very endearing character, character in stark contrast to Cloud, the hero of the episode schizophrenic original. Zack is instead a character in lively, playful and confident. While it is complained of having only buy allods gold uninteresting tasks, here he is seen assign a more important mission aimed at understanding the various desertions within the SoldierFollowing the disappearance of one of them: Genesis.
This is the first mission that will bring more events to grow up to lead us to the famous Project Génova that had been discovered with Final Fantasy VII. I will say no more, you discover what is happening behind it all …
Mission Complete!
Le premier Boss du jeuIn addition to history main player in the possibility of do missions from savepoints. These are unblocked during the adventure or over the missions.
There are two main types of tasks: basic tasks and those bosses. The first, usually the least interesting consist for the most part, to go from point A to point B fighting the enemies in your way to generally winning an object of gil (currency FF), or matéria (see below). The latter in turn generally resume bosses already encountered in the game and between us once again to them. Has the key, there are usually matéria more interesting than in the basic mission, including invocations when new combat them.
Missions are listed by level of “very easy” to “extreme”, according to the level of Zack and the difficulty of it.
It is unfortunate that the missions are missing for the most interest and that only those bosses are really interesting to do (or again) by their side or epic nostalgia that takes us (Oh! Bahamut !)…
Kingdom Hearts Fantasy
It is difficult not to compare the gameplay of Crisis Core to that of Kingdom Hearts, As it approaches it, yet sufficiently different to not be a pale copy. Indeed, like the series of Square / Disney, Crisis Core is an action RPG. Specifically, as in Kingdom Hearts, enemies appear at some specific places where we crosses. Listed skills, the vertical menu of KH is seen replaced by a horizontal menu corresponding to the various capabilities that we have given Zack through Matérias. To switch action to another, nothing more cheap allods gold simple: pressure on L or R buttons can easily spend a capacity to another. Add to that the guard and dodging and we have a system simple and dynamic combat. To reassure critics Kingdom Hearts, CC may be a bit less than nag last except for the fact that the enemies always reappear the same locations. Finally little originality Crisis Core : The NCB, a roulette-style casino, top left of the screen, with the faces of characters and numbers and stops regularly. If it has two identical numbers on both ends, and that the last part gives a figure identical, and according to figures indicated, there is a temporary variable bonus (damage reduced to zeros, critical hits …).
La fameuse roueIf we get two identical faces, always ends when we pass mode and if the limit third face is identical Zack then launches the limit associated with this character. Sometimes the wheel turns in a wheel including the principle remains the same but this time with invocations. It may even change a third time for attacks rather … atypical that I leave you to discover!
To finish with the wheel, for if it is actually a combination two identical figures, this means rising level (two if not three digits identical 7) a matéria (the figure for location), and if one gets three 7 is Zack rising level. Although this may seem random side strange for a given as important as the level, it is assumed that there some logic in how it works.
Matérias: the return
Who says Final Fantasy VII obviously implies the matérias to center of the gameplay. Indeed, Crisis Core no exception to this rule, and it is with pleasure that we discover the new system matérias this new episode.
Although we can not change equipment during the game (excluding accessories) Zack has a certain number of free sites, as was the case for weapons and armor FFVII, To Bahamut l’une des invocationsinsert matérias. They also reprenent the same color code as the original game: the matérias green correspond to spells, the yellow building (fly example), the invocations and red roses to the bonus (HP MP , …) and the blue, roses nearby, adding capabilities to passive Zack (detect life enemies, be protected Attribute matérias equipped , …). Note a new color is emerging: the matéria gray is used for special attacks Zack as Mighty BlowOr The soul Lightning. Once added to a location (except red need not be equipped) each matérias appear on the menu of combat (except the roses that are increase the capacity or character stats). Nothing really complicated: a simple and intuitive.
News side, we note the fusion system of matérias which allows to create new or improve. As explained earlier, matérias, As Zack and in the original game, rise level (until level control). When they rise in level, they may provide a bonus to the character (HP, stats …). If you merge several matérias identical, this bonus adds to the matéria created that will keep the level of that which is highest. If you merge several matérias magic, we get another matéria magic (example: Lightning + Brasier gives Glacier), And if one combines matéria a magical matéria special attack, we obtain a new special attack, and so on.
L’interface des fusionsFinally, to compensate for changing matérias blue-effects (which allowed to make a basic attack poisoned by example), we can merge a green adverse effects (such as silence or poison) with a green elemental magic to create the matérias “black” (nothing to do with that of FFVII however). Example: Brasier + Mutism will Brasier Black, a matéria Brasier which has sometimes the effect of silence on the enemies. Anyway the possibilities are numerous and it is difficult to describe everything here.